INTEGRATING
TECHNOLOGY
INTO PHYSICAL EDUCATION
AND HEALTH
by KEN FELKER
4th
ed, 2011, 230 pages, $49.95
ISBN 978-0-89641-496-9
FIFTH
EDITION AVAILABLE FOR FALL 2012
Check
out what's new!
This fourth edition of Integrating Technology into Physical
Education and Health provides a mix between content and practical
use of technology in the various disciplines that relate to physical
education and health. There is both overlap and uniqueness in
the application and integration of technology in teacher certification,
human performance, sport management, recreation management, health
promotion, and others. All technology, regardless of its “wow”
factor, isn’t necessarily good. This book helps the reader
answer the questions does use of a technology save time, or allow
the user to complete a specific task while achieving better results.
Chapter
1 focuses on the plethora of hardware, software, and websites
available for use in physical education and health. Chapter 2
emphasizes the obesity epidemic and examines the role that exergames
serve as a means of increasing motivation, exercise adherence,
and fitness benefits. Chapter 3 compares applications of desktop/laptop,
tablet, slates, netbook, and iPad computers. Chapter 4 provides
an overview of the peripherals that add functionality and ease
to computer use. Chapter 5 covers mobile computing devices, such
as the Apple iPhone, and applications that enhance instructional
integration in the areas of fitness and wellness and professional
productivity. Chapter 6 provides a comprehensive look at web 2.0
technology which became available in 2004, and is comprised of
the tools needed for podcasting, wikis, and blogs. In addition,
web 2.0 technology today is comprised of thousands of websites
that enhance collaboration, research, productivity, and resource
access. Many of these websites may easily be integrated into physical
education and health at any level. Chapter 7 focuses on the internet
from bandwidth, to browsers, and search engines. Additional websites
specific to physical education and health are provided in Appendix
A. Chapter 8 serves as a primer for the hardware and software
that comprise digital photography and videography.
Finally,
Integrating Technology into Physical Education and Health
includes step-by-step directions to complete 16 labs that focus
on various technologies integrated into physical education and
health. Labs 1 through 9 cover specific physical education content
such as nutritional analysis, heart rate monitors, fitness center
design, tournament scheduling, fitness assessment, and health
risk appraisals. Labs 10 through 16 utilize software within the
Microsoft Office Suite to complete tasks, such as digital game
design, podcasting, web page design, and desktop publishing, all
in the physical education and health setting. The content and
labs in this book are designed to enhance the technology integration
skills of all levels of users.
The
software needed to complete all sixteen labs in this book is either
accessible as a trial version from the internet, or part of 2007
Microsoft Office Suite.
Technology
Labs in Physical Education and Health
3rd edition is a manual of only the14 labs plus an introduction.
CONTENTS
- Chapter
1 — Integrating Technology into Physical Education and
Health
Today’s Learner
Academic
Standards
Technology
Funding in HPE
Hardware
and Software Solutions
Fitness
Assessment — TriFIT, LabPro Physiology, FITNESSGRAM,
ACTIVITYGRAM, Heaart Rate Monitors, Brockport Physical Fitness
Test
Grading
— PE Manageer, Easy Grader Pro
Instructional
Applications — DINE Healthy 7, Primal Pictures,
MyPyramid, Dartfish
Productivity
Chaapter 1 Questions
References
PE and Health Software/hardware Websites
- Chapter
2 — Exergaming … Incorporating Fun into
Exercise
Obesity’s
Perfect Storm — Health Concerns, Causes
Exergaming
— Benefits
Exergaming
Equipment, Dance Dence Revolution, Eye Toy Kinetic, Expresso,
Gamercize, Cybex Trazer, Wii Fit, Wii Sports, Neo Racer ViBike,
My Fitness Coach, Concept2RowPro, Makato Arena, T-wall (Touch
Wall), Trixter X-Bike
Chapter
2 Questions
References
Exergame Websites
- Chapter
3 — Computer Selection
Desktop
and Tower Computers
Laptop Computers
Tablet PCs and Slates
Netbooks
Chapter 3 Questions
References
Web Resources
- Chapter
4 — Computer Peripherals
Printers
— Ink Jet Printing, Laser Printing
Scanners
Removable
Storage and Card Readers — Storage Cards, USB Keys,
Storage Card Readers
Speakers
Chapter
4 Questions
References
Web Resources
- Chapter
5 — Mobile Computing Devices
Handheld
Computers — How handheld Computers Work, Handheld Computer
Anatomy, Assessories, Software for Physical Education
Smartphones
— Hardware, Software
Using
Handheld Computers and Smartphones
Chapter
5 Questions
References
Web Resources
- Chapter
6 — Web 2.0 … Tools of the present, Way of the
Future
Podcasts
Blogs — Class Blogmeister, Blogger, WordPress
Wikis
— WikiSpaces, PBworks, VoiceThread
Image
Sharing/Editing — Shutterfly, Flickr, Picasa, SmugMug,
TeacherTube
Social
Networking — Facebook, Twitter, Ning
Educational
Tools — Survey Monkey, Evernote, Ustream, ThinkQuest,
Google for Educators
Personal/Productivity
Tools — Yelp, Tripit, Remember the Milk, MapQuest, Google
Docs
Bonus
Web 2.0 Sites — Wordle, Google Earth, del icio us
Chapter
6 Questions
References
Resource Websites
Bandwidth
— Cable Service DSL (Digital Subscriber Line), Satellite
Servic
Internet
Browsers
Search
Engines
Physical
Education and Health Websites
Chapter 7 Questions
References
- Chapter
8 — Digital Photography
Digital
Cameras — Storage, Transferring Images, Editing Images,
Image Formats
Digital
Video Cameras — Digital Video, Video Considerations
Chapter
8 Questions
References
Website Resources
- Health
and Physical Education Labs
Lab
#1 —Nutritional Analysis
Lab #2 —Health Risk Appraisals
Lab #3 —Fitness Assessment
Lab #4 —PE Manager
Lab #5 —Heart Rate Monitors
Lab #6 —Fitness Center Design
Lab #7 —Grading/Attendance
Lab #8 — League Scheduling
Lab #9 — Tournament Scheduling
Lab
#10—Desktop Publishing
Lab #11—Heart Rate Calculator
Lab #12—Digital Game
Lab #13—Web Resource
Lab #14—Web Page Design
Lab #15—Digital Portfolio
Lab #16—Podcasting
Appendices
Appendix
A —Physical Education and Health Websites
Appendix B—Web 2.0 Sites
Appendix C—Timeline
ABOUT
THE AUTHOR . . .
Ken
Felker, Chairperson and Professor of Health and Physical
Education at Edinboro University of Pennsylvania, teaches courses
in technology intergration and health methodology, and was named
the Edinboro University of Pennsylvania Technology Scholar in
2004. He has published and presented nationally and internationally
on numerous technologies and their applications, and currently
serves as Health and Physical Curriculum Specialist for Learning
and Leading with Technlogy a journal of the International Society
for Technology Education. In the Fall of 2005, Dr. Felker intitiated
a research project providing student teachers and supervisors
with PDAs to gather data, plan, assess, and communicate in the
classroom.
He
was selected as the 1998 Pennsylvania Health Educator of the Year,
1999 Eastern District AAHPERD Outstanding Health Professional,
and was a finalist for the National Health Educator of the Year
in 1999. In 2006 Dr. Felker received the PSAHPERD Cottroll Award,
and was honored in 2009 with the Award of Innovative Ecellence
in Teaching, Learning, and Technology at the international Conference
on College Teaching and Learning..
|
|
|
|