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Felker 4e coverINTEGRATING TECHNOLOGY
INTO PHYSICAL EDUCATION
AND HEALTH

Purchase Book
by KEN FELKER
4th
ed, 2011, 230 pages, $49.95
ISBN 978-0-89641-496-9  Preview Shopping Cart

 


FIFTH EDITION AVAILABLE FOR FALL 2012
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This fourth edition of Integrating Technology into Physical Education and Health provides a mix between content and practical use of technology in the various disciplines that relate to physical education and health. There is both overlap and uniqueness in the application and integration of technology in teacher certification, human performance, sport management, recreation management, health promotion, and others. All technology, regardless of its “wow” factor, isn’t necessarily good. This book helps the reader answer the questions does use of a technology save time, or allow the user to complete a specific task while achieving better results.

Chapter 1 focuses on the plethora of hardware, software, and websites available for use in physical education and health. Chapter 2 emphasizes the obesity epidemic and examines the role that exergames serve as a means of increasing motivation, exercise adherence, and fitness benefits. Chapter 3 compares applications of desktop/laptop, tablet, slates, netbook, and iPad computers. Chapter 4 provides an overview of the peripherals that add functionality and ease to computer use. Chapter 5 covers mobile computing devices, such as the Apple iPhone, and applications that enhance instructional integration in the areas of fitness and wellness and professional productivity. Chapter 6 provides a comprehensive look at web 2.0 technology which became available in 2004, and is comprised of the tools needed for podcasting, wikis, and blogs. In addition, web 2.0 technology today is comprised of thousands of websites that enhance collaboration, research, productivity, and resource access. Many of these websites may easily be integrated into physical education and health at any level. Chapter 7 focuses on the internet from bandwidth, to browsers, and search engines. Additional websites specific to physical education and health are provided in Appendix A. Chapter 8 serves as a primer for the hardware and software that comprise digital photography and videography.

Finally, Integrating Technology into Physical Education and Health includes step-by-step directions to complete 16 labs that focus on various technologies integrated into physical education and health. Labs 1 through 9 cover specific physical education content such as nutritional analysis, heart rate monitors, fitness center design, tournament scheduling, fitness assessment, and health risk appraisals. Labs 10 through 16 utilize software within the Microsoft Office Suite to complete tasks, such as digital game design, podcasting, web page design, and desktop publishing, all in the physical education and health setting. The content and labs in this book are designed to enhance the technology integration skills of all levels of users.

The software needed to complete all sixteen labs in this book is either accessible as a trial version from the internet, or part of 2007 Microsoft Office Suite.

Technology Labs in Physical Education and Health 3rd edition is a manual of only the14 labs plus an introduction.

CONTENTS

  • Chapter 1 — Integrating Technology into Physical Education and Health

    Today’s Learner

    Academic Standards

    Technology Funding in HPE

    Hardware and Software Solutions

    Fitness Assessment — TriFIT, LabPro Physiology, FITNESSGRAM, ACTIVITYGRAM, Heaart Rate Monitors, Brockport Physical Fitness Test

    Grading   — PE Manageer, Easy Grader Pro

    Instructional Applications  — DINE Healthy 7, Primal Pictures, MyPyramid, Dartfish

    Productivity
    Chaapter 1 Questions
    References
    PE and Health Software/hardware Websites

  • Chapter 2Exergaming … Incorporating Fun into Exercise
  • Obesity’s Perfect Storm — Health Concerns, Causes

    Exergaming   — Benefits

    Exergaming Equipment, Dance Dence Revolution, Eye Toy Kinetic, Expresso, Gamercize, Cybex Trazer, Wii Fit, Wii Sports, Neo Racer ViBike, My Fitness Coach, Concept2RowPro, Makato Arena, T-wall (Touch Wall), Trixter X-Bike

    Chapter 2 Questions
    References
    Exergame Websites

  • Chapter 3 — Computer Selection

Desktop and Tower Computers
Laptop Computers
Tablet PCs and Slates
Netbooks
Chapter 3 Questions
References
Web Resources

  • Chapter 4 — Computer Peripherals

Printers — Ink Jet Printing, Laser Printing

Scanners

Removable Storage and Card Readers — Storage Cards, USB Keys,
Storage Card Readers

Speakers

Chapter 4 Questions
References
Web Resources

  • Chapter 5 — Mobile Computing Devices

Handheld Computers — How handheld Computers Work, Handheld Computer Anatomy, Assessories, Software for Physical Education

Smartphones — Hardware, Software

Using Handheld Computers and Smartphones

Chapter 5 Questions
References
Web Resources

  • Chapter 6 — Web 2.0 … Tools of the present, Way of the Future

Podcasts
Blogs — Class Blogmeister, Blogger, WordPress

Wikis —  WikiSpaces, PBworks, VoiceThread

Image Sharing/Editing — Shutterfly, Flickr, Picasa, SmugMug, TeacherTube

Social Networking — Facebook, Twitter, Ning

Educational Tools — Survey Monkey, Evernote, Ustream, ThinkQuest, Google for Educators

Personal/Productivity Tools — Yelp, Tripit, Remember the Milk, MapQuest, Google Docs

Bonus Web 2.0 Sites — Wordle, Google Earth, del icio us

Chapter 6 Questions
References
Resource Websites

  • Chapter 7 — The Internet

Bandwidth — Cable Service DSL (Digital Subscriber Line), Satellite Servic

Internet Browsers

Search Engines

Physical Education and Health Websites
Chapter 7 Questions
References

  • Chapter 8 — Digital Photography

Digital Cameras — Storage, Transferring Images, Editing Images, Image Formats

Digital Video Cameras  — Digital Video, Video Considerations

Chapter 8 Questions
References
Website Resources

  • Health and Physical Education Labs

Lab #1 —Nutritional Analysis
Lab #2 —Health Risk Appraisals
Lab #3 —Fitness Assessment
Lab #4 —PE Manager
Lab #5 —Heart Rate Monitors
Lab #6 —Fitness Center Design
Lab #7 —Grading/Attendance
Lab #8 — League Scheduling
Lab #9 — Tournament Scheduling

  • Productivity Labs

Lab #10—Desktop Publishing
Lab #11—Heart Rate Calculator
Lab #12—Digital Game
Lab #13—Web Resource
Lab #14—Web Page Design
Lab #15—Digital Portfolio
Lab #16—Podcasting

Appendices

Appendix A —Physical Education and Health Websites
Appendix B—Web 2.0 Sites
Appendix C—Timeline


ABOUT THE AUTHOR . . .

Ken Felker, Chairperson and Professor of Health and Physical Education at Edinboro University of Pennsylvania, teaches courses in technology intergration and health methodology, and was named the Edinboro University of Pennsylvania Technology Scholar in 2004. He has published and presented nationally and internationally on numerous technologies and their applications, and currently serves as Health and Physical Curriculum Specialist for Learning and Leading with Technlogy a journal of the International Society for Technology Education. In the Fall of 2005, Dr. Felker intitiated a research project providing student teachers and supervisors with PDAs to gather data, plan, assess, and communicate in the classroom.

He was selected as the 1998 Pennsylvania Health Educator of the Year, 1999 Eastern District AAHPERD Outstanding Health Professional, and was a finalist for the National Health Educator of the Year in 1999. In 2006 Dr. Felker received the PSAHPERD Cottroll Award, and was honored in 2009 with the Award of Innovative Ecellence in Teaching, Learning, and Technology at the international Conference on College Teaching and Learning..

 

 

 

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